Run a steel-tip darts league from one app.
Make the season's schedule, score each match night on the players' phones, and the table, stats and handicaps update as the games finish.
Free until January 1, 2027.
Handicaps from each player's own darts.
Ratings come from each player's league games, in points per dart for 01 and marks per round for Cricket.
The stronger player starts on the full score and the other starts lower, in proportion to their averages, never below 40% of it.
This uses the app's own handicap code with the default settings, so the starts and marks match what a league gets.
- In 01 the weaker side starts lower, and in Cricket they get spot marks.
- New players start on a set rating until their own games take over.
- How league handicaps work →
Match night at your pub or club
Captains set their lineups before the night, and once they lock, every game is ready to score on any phone.
Blind lineups
Neither captain sees the other team's lineup until both are in.
Keeps scoring if the signal drops
Once lineups lock, each phone keeps the night's games and syncs them when the signal is back.
Suspend a night
If the venue closes before the last game, games already played stand and the rest move to a new date.
Confirmed by the captains
The captains confirm each result, and a dispute goes to the organizers.
Screens from the app
Screens from a demo league: the league page, a match night, the table and the organizers' tools.

The league page 
A match night's games 
Lineups 
The table 
Handicaps on each game

The command center 
The kiosk at a venue
The table updates after every game.
Set the points for a win, draw and loss and choose the tie-breakers. Running a league →
Every player gets their league stats, credited to whoever threw the darts in doubles and team games:
- PPD and 3-dart average
- MPR
- 180s and ton-plus
- High checkouts
- Low ton, high ton, ton 80
- Hat tricks and white horses
| Team | P | W | L | Pts |
|---|---|---|---|---|
| 1Lakeside Legion | 9 | 7 | 2 | 14 |
| 2Rusty Nail | 9 | 6 | 3 | 12 |
| 3Murphy's B | 9 | 6 | 3 | 12 |
| 4Tempe Flights | 9 | 2 | 7 | 4 |
A command center for the organizers
- A to-do list of missing lineups, results to confirm, disputes and new players.
- Correct any result, and the table, ratings and stats follow.
- An activity log of every change by the organizers and captains, with undo.
- Change the rules mid-season without touching games already played.
- Import teams and players from a spreadsheet, and message the whole league, a division or the captains.
- Cups and playoffs, promotion and relegation, and the next season started from this one's teams.
At the venue and online
- At a pub or club with the venue plan, the night's games go to its boards and the kiosk starts them.
- The venue TV shows tonight's matches, the games in play and the boards.
- A public league has a page with the table, results and leaders, with first names and last initials unless the league picks full names.
Start a league in five steps.
- 1
Create the league
Name it, start from a template (a US 501 and Cricket night, a Cricket night or a Chicago night) and change any rule.
- 2
Add the teams
Captains join with a code or link and bring their players, or you import the teams from a spreadsheet.
- 3
Make the schedule
Pick the match nights and the dates to skip, and the app makes home and away matches for each division.
- 4
Play the match nights
Captains set their lineups, and each game is scored on a phone or at the venue's boards.
- 5
Follow the table
Confirmed results go into the table and the stats, on a page anyone can follow.
The League plan
Free until January 1, 2027.
Then $249 a year per league, one price for any size. A new league's first season is free, with no card needed. Players and captains never pay.
How billing works: League plan billing
- Unlimited teams, divisions and organizers
- Schedules, lineups and match-night scoring
- PPD and MPR handicaps
- The table, league stats and honors
- Cups, playoffs, promotion and relegation
- A public league page
Questions about leagues
What does it cost?
The League plan is free until January 1, 2027, then $249 a year per league, and a new league's first season stays free. One plan covers any number of teams, divisions and organizers, and it starts with a league's second season, so the first needs no card. Players and captains never pay.
Do players need an account?
Captains do. Players join their team with a code, with or without an account, or the organizers add them by name and they claim their results later.
What if the signal drops during a match night?
The night keeps going. Once lineups lock, each phone keeps the night's games, carries on scoring them and syncs when the signal is back. If two phones score the same game, the first to sync counts and the other is told why.
How do handicaps work?
Each player's rating comes from their league legs: points per dart in 01, marks per round in Cricket. In 01 the weaker side starts lower; in Cricket they get spot marks. The handicap is fixed when lineups lock and shown with the game.
What does a match night look like?
Singles, doubles and team games in X01 or Cricket, in the order you set. A pairing can be a set number of legs, each worth a point, or a Chicago where whoever wins most games takes the point.
Are players' full names public?
No. A public league shows first names and last initials, with nicknames, unless the organizers choose full names. A player who keeps their stats private still appears in results and the table, without their numbers.
What happens if the plan lapses?
The season in play finishes as normal. A new season can't start until the plan is renewed, and nothing is deleted.
Can leagues outside the US use it?
Leagues are only available in the US for now. Players anywhere can still score games, track their stats and run their own tournaments.