121 and Catch 40 checkout drills

Updated

Most legs are won or lost on the finish. These two drills put you on a finish again and again, with a dart limit, so you practice the route and the double under pressure.

In this guide

Both drills

  • Every finish must end on a double; the bullseye counts as a double.
  • A dart that would leave you below 0, on 1, or on 0 without a double is void, and so is the rest of that visit. Your score goes back to what it was before that dart.
  • The scoreboard suggests a route for the darts you have left in the visit.

121

Start on 121 with nine darts to check it out. Finish it and your next attempt is one higher (122, 123…); miss and you drop back one, never below 121. You get ten attempts, and your result is the highest score you checked out. These rules follow Gran Darts' 121 game.

Catch 40

Check out every score from 61 to 100, in order, with six darts each. You score points by how quickly you finish, up to 120 for all forty in two darts:

Finished inPoints
2 darts3
3 darts2 (99 in three scores 3)
4 to 6 darts1
Not finished0

The scoring follows the version published by DolfDarts.

Stats

Each drill keeps a personal record from every finished run: your highest checkout in 121 and your best score in Catch 40.

Score it in The Darts App

Free darts scoring, with your averages over time.

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