Both drills
- Every finish must end on a double; the bullseye counts as a double.
- A dart that would leave you below 0, on 1, or on 0 without a double is void, and so is the rest of that visit. Your score goes back to what it was before that dart.
- The scoreboard suggests a route for the darts you have left in the visit.
121
Start on 121 with nine darts to check it out. Finish it and your next attempt is one higher (122, 123…); miss and you drop back one, never below 121. You get ten attempts, and your result is the highest score you checked out. These rules follow Gran Darts' 121 game.
Catch 40
Check out every score from 61 to 100, in order, with six darts each. You score points by how quickly you finish, up to 120 for all forty in two darts:
| Finished in | Points |
|---|---|
| 2 darts | 3 |
| 3 darts | 2 (99 in three scores 3) |
| 4 to 6 darts | 1 |
| Not finished | 0 |
The scoring follows the version published by DolfDarts.
Stats
Each drill keeps a personal record from every finished run: your highest checkout in 121 and your best score in Catch 40.
Free darts scoring, with your averages over time.